<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<!-- TODO: Remove slurry sound -->
<vehicle type="pallet">
	<storeData>
		<name>
			<en>Animal Goods Transport Pallet</en>
			<de>Transportpalette für Tierwaren</de>
			<fr>Palette de transport pour animaux</fr>
		</name>
		<functions>
			<function>$l10n_function_AGTPallet</function>
		</functions>
		<specs>
			<capacity>28800</capacity>
			<fillTypes>wool egg</fillTypes>
		</specs>
		<image>store_AGT-Pallet.dds</image>
		<price>1000</price>
		<allowLeasing>true</allowLeasing>
		<showInStore>true</showInStore>
		<canBeSold>true</canBeSold>
		<rotation>0</rotation>
		<brand>LIZARD</brand>
		<category>pallets</category>
		<financeCategory>OTHER</financeCategory>
		<vertexBufferMemoryUsage>124960</vertexBufferMemoryUsage>
		<indexBufferMemoryUsage>25788</indexBufferMemoryUsage>
		<textureMemoryUsage>10136536</textureMemoryUsage>
		<instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
		<instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
	</storeData>
	<base>
		<filename>AGT_Pallet/AGT_Pallet.i3d</filename>
		<size width="3" length="3" lengthOffset="0"/>
		<canBeReset>false</canBeReset>
		<input allowed="false"/>
		<components>
			<component centerOfMass="0 0 0" solverIterationCount="10" mass="200"/>
		</components>
	</base>
	<configurationSets>
		<configurationSet name="$l10n_fillType_wool" params="1">
			<configuration name="fillUnit" index="1"/>
		</configurationSet>
		<configurationSet name="$l10n_fillType_egg" params="2">
			<configuration name="fillUnit" index="2"/>
		</configurationSet>
	</configurationSets>
	<fillUnit>
		<fillUnitConfigurations>
			<fillUnitConfiguration>
				<fillUnits removeVehicleIfEmpty="false">
					<fillUnit unit="$l10n_unit_literShort" fillTypes="wool" capacity="12000">
						<dashboard displayType="ANIMATION" valueType="fillLevel" animName="woolFillAnimation"/>
					</fillUnit>
				</fillUnits>
				<objectChange node="plankSheepF" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="plankSheepB" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool1L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool1R" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool2L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool2R" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool3L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool3R" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool4L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool4R" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool5L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool5R" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool6L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wool6R" visibilityActive="true" visibilityInactive="false"/>
			</fillUnitConfiguration>
			<fillUnitConfiguration>
				<fillUnits removeVehicleIfEmpty="false">
					<fillUnit unit="$l10n_unit_literShort" fillTypes="egg" capacity="28800" updateMass="true">
						<dashboard displayType="ANIMATION" valueType="fillLevel" animName="eggFillAnimation"/>
					</fillUnit>
				</fillUnits>
				<objectChange node="plankChickensF" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="plankChickensB" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg1L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg1R" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg2L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg2R" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg3L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg3R" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg4L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg4R" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg5L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg5R" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg6L" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="egg6R" visibilityActive="true" visibilityInactive="false"/>
			</fillUnitConfiguration>
		</fillUnitConfigurations>
	</fillUnit>
	<dischargeable requiresTipOcclusionArea="false">
		<dischargeNode node="0>" emptySpeed="1000" fillUnitIndex="1" maxDistance="60" canStartDischargeAutomatically="true" playSound="false" stopDischargeIfNotPossible="true" canDischargeToGround="false">
			<trigger node="dischargeTrigger"/>
		</dischargeNode>
	</dischargeable>
	<dynamicMount triggerNode="dynamicMountTrigger"/>
	<foliageBending>
		<bendingNode minX="-1.3" maxX="1.3" minZ="-5.8" maxZ="6.3" yOffset="0.6"/>
	</foliageBending>
	<animations>
		<animation name="woolFillAnimation">
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