<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="poettingerVitasem302A" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
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    <File fileId="12" filename="$data/shared/default_normal.png"/>
    <File fileId="8" filename="$data/vehicles/vaderstad/spiritR300S/spiritR300SDisc2In_alpha.dds"/>
    <File fileId="9" filename="$data/vehicles/vaderstad/spiritR300S/spiritR300SDisc2In_normal.dds"/>
    <File fileId="10" filename="$data/vehicles/vaderstad/spiritR300S/spiritR300SDisc2In_specular.dds"/>
    <File fileId="13" filename="textures/poettingerDecals_diffuse.dds"/>
    <File fileId="14" filename="textures/poettingerDecals_specular.dds"/>
    <File fileId="2" filename="textures/poettingerVitasem302A_normal.png"/>
    <File fileId="3" filename="textures/poettingerVitasem302A_specular.dds"/>
    <File fileId="15" filename="textures/poettingerVitasem302Aalpha_diffuse.png"/>
    <File fileId="16" filename="textures/poettingerVitasem302Aalpha_normal.png"/>
    <File fileId="17" filename="textures/poettingerVitasem302Aalpha_specular.dds"/>
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  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="poettingerVitasem302Aalpha_mat" materialId="5" customShaderId="4" customShaderVariation="uvRotate">
      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
      <CustomParameter name="RDT" value="1 0.8 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="-0 0 0 0"/>
      <CustomParameter name="uvCenterSize" value="0.5 0.5 1 1"/>
    </Material>
    <Material name="Material #29" materialId="6" customShaderId="4" customShaderVariation="uvRotate">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
      <CustomParameter name="uvCenterSize" value="0.5 0.5 1 1"/>
    </Material>
    <Material name="lambert2" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1">
      <Normalmap fileId="12"/>
    </Material>
    <Material name="Material #29" materialId="8">
    </Material>
    <Material name="UnnamedMaterial" materialId="9" diffuseColor="1 1 1 1">
    </Material>
    <Material name="Vitasem_mat" materialId="10" diffuseColor="1 1 1 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.932 0.774 0 0"/>
      <CustomParameter name="colorMat1" value="0.851 0.007 0.013 0"/>
      <CustomParameter name="colorMat2" value="0.766 0.766 0.766 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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      <CustomParameter name="RDT" value="1 1 0 0"/>
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      <CustomParameter name="colorMat0" value="0.586 0.0114 0.0094 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="Material #71" materialId="12" customShaderId="4">
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      <Normalmap fileId="12"/>
      <Glossmap fileId="14"/>
      <CustomParameter name="RDT" value="1 0.6 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
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  <Shapes externalShapesFile="poettingerVitasem302ASeeder.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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        <TransformGroup name="attacherJoint" translation="-3.62649e-07 0.681 0.313" rotation="0 90 0" nodeId="35"/>
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        <TransformGroup name="pto" translation="-0.00962874 0.778 0.950143" rotation="0 180 0" nodeId="37">
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        <TransformGroup name="startIndex" translation="1.5 0 -0.367" nodeId="39"/>
        <TransformGroup name="widthIndex" translation="-1.5 0 -0.367" nodeId="40"/>
        <TransformGroup name="heightIndex" translation="1.5 0 -1.4" nodeId="41"/>
        <TransformGroup name="aiMarkerLeft" translation="1.55 0 -0.392" nodeId="42"/>
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        <Shape shapeId="5" name="sowingWheel" translation="1.468 0.321907 -1.608" nodeId="49" materialIds="10" castsShadows="true" receiveShadows="true"/>
        <TransformGroup name="lights" nodeId="50">
          <TransformGroup name="sharedLights" rotation="0.00016527 0 0" nodeId="51">
            <TransformGroup name="backlightLeft" translation="1.371 1.084 -1.42017" rotation="-90 3.093 -180" scale="2 2 2" clipDistance="300" nodeId="52"/>
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          <Light name="turnLightRightBack" translation="-1.419 1.005 -1.5" rotation="-8 5 0" clipDistance="75" nodeId="55" type="spot" color="0.31 0.14 0" emitDiffuse="true" emitSpecular="true" decayRate="1" range="4" coneAngle="120" dropOff="3"/>
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          </Light>
        </TransformGroup>
        <TransformGroup name="lightBrakes" visibility="false" nodeId="58"/>
        <TransformGroup name="lightTurn" nodeId="59">
          <TransformGroup name="left" visibility="false" nodeId="60"/>
          <TransformGroup name="right" visibility="false" nodeId="61"/>
        </TransformGroup>
        <TransformGroup name="soilEffect" nodeId="62">
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          <Shape shapeId="7" name="dustEmitterShapeBack" translation="5.32907e-17 -0.165742 -0.927124" clipDistance="100" nodeId="64" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
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        <TransformGroup name="depthNode" translation="0 -0.15 0.886" nodeId="65"/>
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        <Shape shapeId="9" name="ladderDecals" nodeId="67" materialIds="5" castsShadows="true" receiveShadows="true"/>
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            <Shape shapeId="12" name="Marche" nodeId="71" materialIds="5" castsShadows="true" receiveShadows="true"/>
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        </TransformGroup>
        <Shape shapeId="13" name="Reflector" nodeId="72" materialIds="10" castsShadows="true" receiveShadows="true"/>
        <TransformGroup name="seederTank" translation="0.002 -1.023 0" nodeId="73">
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          <TransformGroup name="loadInfo" translation="-0.000465994 1.85062 0.371638" nodeId="76"/>
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      <TransformGroup name="Collision" visibility="false" nodeId="82">
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</i3D>
